Home/Job List/Unity Developer
Meril

Unity Developer

Meril

Vapi, Gujarat, India
Full-Time
Posted 5 days ago

Job Description & Responsibilities

Job Title: Unity Developer

Department: Immersive Technologies

Location: Vapi, Gujarat

Experience: 4–6 Years

Job Purpose

To design, develop, and optimize interactive surgical training modules for a physics-based robotic surgical training simulator built in Unity. The role will focus on developing C#-based training logic, interactive procedural workflows, soft-body and deformable tissue interactions, custom shaders, physics systems, and real-time simulation capabilities.

The position will work closely with Unity Developers, Technical Artists, 3D Artists, Simulation Engineers, and Clinical SMEs to create a high-fidelity PC-based surgical training platform integrated with a robotic surgeon console.

This is a physics- and shader-intensive simulation role, focused on interactive training and realistic simulation rather than visual-only walkthroughs.

Key Responsibilities

  • Unity Development & Training Module Implementation
  • Develop interactive surgical training modules using Unity and C#.
  • Implement instrument drills, procedural exercises, multi-step surgical workflows, and training scenarios.
  • Develop modular and reusable gameplay/simulation systems using clean and maintainable architecture.
  • Implement training states, state machines, scoring systems, procedural progression, fail/retry flows, checkpoints, and completion logic.
  • Develop interactive systems for surgical instruments, anatomical structures, operating-room environments, and robotic systems.
  • Ensure reliable behavior across different training scenarios and user interactions.
  • C# Programming & Simulation Architecture
  • Design, develop, and maintain robust C# systems for the simulator.
  • Implement modular architectures using Prefabs, ScriptableObjects, interfaces, events, dependency patterns, or equivalent approaches.
  • Develop reusable components and systems that can support multiple surgical training modules.
  • Maintain clean, readable, testable, and scalable code.
  • Identify and resolve performance, memory, logic, and integration issues.
  • Participate in architecture discussions and contribute to technical decisions for the simulation platform.
  • Soft-Body & Deformable Tissue Simulation
  • Develop and maintain interactive soft-body, deformable tissue, and anatomical interaction systems.
  • Implement the project-selected approach for tissue deformation and physical interaction.
  • Develop realistic interaction between surgical instruments and deformable anatomical structures.
  • Configure and optimize Rigidbody, Joint, Collider, and physics-based interaction systems where applicable.
  • Balance physical realism with real-time performance requirements.
  • Evaluate trade-offs between simulation accuracy, stability, CPU/GPU usage, and training responsiveness.
  • Work with Simulation Engineers and Technical Artists to improve deformable tissue behavior.
  • Physics & Collision Systems
  • Implement physics-driven interactions for surgical instruments, robotic components, anatomical structures, and simulation environments.
  • Configure Rigid body, joints, constraints, triggers, collision detection, and interaction systems.
  • Integrate optimized collision geometry generated by the 3D art pipeline.
  • Understand and work with UCX collision meshes and optimized physics geometry.
  • Validate collision behaviour and identify issues related to penetration, jitter, tunneling, unstable physics, or incorrect collision setup.
  • Optimize physics calculations for real-time workstation performance.
  • Shader & Technical Rendering Development
  • Develop and maintain custom HLSL shaders for tissue, fluid, anatomical, and other simulation-specific visual effects.
  • Implement advanced Shader Graph workflows, including HLSL/custom function blocks where appropriate.
  • Develop shader systems for realistic visualization of soft tissues, fluids, transparency, subsurface-like effects, and dynamic surface characteristics.
  • Implement vertex-color-driven shader logic and data pipelines.
  • Connect gameplay/simulation parameters to shader properties for dynamic visual feedback.
  • Collaborate with Look-Dev and Technical Art teams to ensure shader behavior matches the required visual and simulation objectives.
  • Optimize shader complexity for target workstation GPU performance.
  • Surgical Instrument & Console Integration
  • Integrate surgical instrument and robotic console data into Unity according to the system architecture.
  • Develop interfaces between simulation systems and external device inputs where required.
  • Support integration of instrument position, orientation, interaction state, button/input data, and other device parameters.
  • Work with hardware, embedded, and systems teams to ensure reliable communication between the robotic console and Unity simulation.
  • Implement appropriate asynchronous and non-blocking approaches for external device communication.
  • Support UDP, serial, SDK, or other communication protocols where applicable.
  • Training Logic, Scoring & Assessment
  • Develop training assessment systems based on defined surgical tasks and procedural requirements.
  • Implement scoring logic, task completion criteria, error detection, penalties, and performance indicators.
  • Develop multi-step procedural workflows and guided training sequences.
  • Implement fail, retry, reset, checkpoint, and recovery mechanisms.
  • Capture relevant simulation events and performance data for training evaluation.
  • Work with Clinical SMEs to translate approved training requirements into reliable software behavior.
  • Unity Scene & Asset Integration
  • Consume and integrate development-ready Unity scenes produced by the Look-Dev and Technical Art teams.
  • Integrate 3D models, prefabs, materials, shaders, animations, UI elements, collision assets, and other production assets.
  • Respect established asset standards including:
  • Scale
  • Orientation
  • Pivot
  • Prefab structure
  • LOD/HLOD
  • UCX collision
  • Naming conventions
  • Folder structures
  • • Identify and communicate art-engine integration issues to the relevant teams.
  • • Ensure integrated assets function correctly within the simulation architecture.
  • Performance Profiling & Optimization
  • Profile Unity applications using Unity Profiler and other appropriate diagnostic tools.
  • Analyze and optimize:
  • CPU performance
  • GPU performance
  • Memory usage
  • Physics performance
  • Rendering performance
  • Shader performance
  • Garbage collection
  • Draw calls
  • • Identify the actual source of performance bottlenecks and provide actionable optimization reports.
  • • Optimize the simulator for defined workstation GPU and CPU targets.
  • • Perform profiling and optimization throughout development rather than only at final build stage.
  • • Balance simulation fidelity, visual quality, responsiveness, and hardware performance.
  • Cross-Functional Collaboration
  • Work closely with:
  • Simulation Lead
  • Senior Unity Developers
  • Unity Developers
  • Technical Artists
  • Look-Dev Artists
  • 3D Modelers
  • Sculpting Artists
  • Texturing Artists
  • Simulation Engineers
  • Hardware / Embedded Engineers
  • Clinical SMEs
  • QA / Validation Teams
  • Participate in sprint planning, technical reviews, simulation reviews, and development meetings.
  • Translate clinical and simulation requirements into practical software solutions.
  • Communicate technical dependencies, blockers, risks, and performance issues proactively.
  • Collaborate with artists to ensure assets are technically suitable for simulation.

Qualifications and Experience

  • Diploma / Bachelor’s degree / equivalent qualification in Computer Science, Software Engineering, Game Development, Computer Graphics, Animation Technology, or a related field.
  • 4–6 years of professional experience in Unity development using C#.
  • Proven experience delivering production or commercially used interactive 3D applications.
  • Strong professional experience with Unity and C#.
  • Demonstrated experience with physics-based or deformable/soft-body interactions.
  • Strong experience with HLSL/custom shader development or advanced Shader Graph with HLSL/custom function blocks.
  • Strong understanding of Unity Profiler and CPU/GPU/memory optimization.
  • Experience with Rigidbody, Joint, Collider, trigger, and physics systems.
  • Experience with modular Unity architecture using Prefabs, ScriptableObjects, or equivalent approaches.
  • Experience with Git / Git LFS.
  • Experience developing Windows standalone Unity applications.
  • Experience working within multidisciplinary game, simulation, XR, robotics, or real-time 3D teams is preferred.
  • Experience in surgical simulation, medical visualization, robotics, serious games, or training simulators will be an added advantage.

Skills and Competencies

Technical Skills

  • Strong proficiency in Unity and C#.
  • Strong understanding of object-oriented programming and software architecture.
  • Strong understanding of Unity physics systems.
  • Practical experience with soft-body / deformable physics.
  • Strong knowledge of HLSL and custom shader development.
  • Advanced understanding of Shader Graph is an advantage.
  • Experience with vertex-color-driven shader workflows.
  • Strong understanding of Unity Profiler and performance optimization.
  • Good understanding of CPU, GPU, memory, rendering, and physics profiling.
  • Experience with collision meshes, including UCX workflows.
  • Experience with Prefabs, Scriptable Objects, scene management, and modular architectures.
  • Good understanding of asynchronous programming and non-blocking external I/O.
  • Working knowledge of UDP, serial communication, SDK integration, or similar device interfaces is an advantage.
  • Strong understanding of Git / Git LFS.

Required Skills

Git

Job Details

Employment TypeFull-Time
Work ModeOn-Site
Experience46 years
Positions1

Posted by

N/A

Posted on:

24 Aug 2026

About Meril

More open roles

Browse all jobs →